Han Sostak

furniture for your real home

The Junk Drawer is the simplest solution for memorabilia stockpiling.

Gone are the days of covering your house in representations of days past! The Junk Drawer allows you to safetly store any and all memories just out of sight, patiently awaiting your return.

And should you feel yourself longing to experience those thoughts again, the Junk Drawer swiftly destroys all objects upon retrieval, keeping your home nice, clean, and memory free.

The Junk Drawer is a tool for rejection.

The Junk Drawer represents our want to repress aspects of our past to be able to comfortably move forward. Rejection is difficult, and we often struggle to completely move on, or feel guilt towards the memories we choose to throw away.

Acting as a tool, the Junk Drawer provides a decision free method for rejecting thoughts. By making the destruction of the memory the secondary function of the drawer, the user can store their memories guilt free. The Junk Drawer allows the user to store memories safely out of sight, while simultaneously making them impossible to retrieve.

So if your having trouble achieving clarity in a sea of ancient thoughts, consider adding a Junk Drawer to your mental home.  

The Lock-Box is the simplest solution for object organization. 

A house full of thoughts can be overwhelming, and the Lock-Box aids in the process of reflection and organization, to help you feel more comfortable in your home.  

The Lock-Box is a tool for reflection.

The Lock-Box represents the difficulties we have when organizing our thoughts. Reflection is work, and we often don’t make the time to sit back and comb through and understand our thoughts. 

Acting as a tool, the Lock-Box requires us first to organize our thoughts in the corresponding drawers. Then when we need to access those memories, the Lock-box delivers them all at once, through the vending hole. 

The user is then forced to reflect on all of their thoughts to find what they’re looking for. Once it’s located, the user than reorganizes their thoughts into drawers, and the Lock-Box is ready for for another use. 

So if you’re having trouble dedicating time to reflection and want your furniture to make the decision for you, consider adding a Lock-Box to your mental home. 

The Nite-Lite is the simplest solution for bad thought insomnia. 

Say goodbye to restless nights, lying awake in acute horror at your memories of the past. The Nite-Life offers a stable presence, using light to project the thoughts you can’t escape, assisting with acceptance. 

The Nite-Lite forces you to experience the the memories that keep you up at night, and once you have achieved that, simply turn the Nite-Lite off, and go to sleep.

The Nite-Lite is a tool for acceptance.

The Nite-Lite represents our need to full accept the memories of our past for them to no longer be able to harm us. Acceptance is necessary, but one of the most difficult things to achieve. 

Acting as a tool, the Nite-Lite aids in acceptance by forcing someone using the light to experience the things they’re trying to avoid as projections on their wall. By making these memories the source of light in the home, acceptance is inevitable. 

So if your having trouble reconciling the thoughts in your head, and you’d like to accept them and move on, consider adding a Nite-Lite to your mental home. 

Thoughtwares come in many colors and materials.

Pretty much anything you can imagine.

click on the image to download

I chose to seek out ways to offer adults a similar sense of excitement and whimsy that comes with the mysterious and interesting nature of curiosity-driven media.

I played with both physical and digital concepts. The ability to have a physical exhibition for the show also gave me the opportunity to give people a unique physical experience.

After a lot of testing and ideation, I settled on the idea of creating novel experiences for people, through exciting and confusing interactions with objects that represented furniture that we’re all familiar with.

Introducing: ThoughtWares! ThoughtWares are the product of months of research about curiosity driven interactions, melted and shifted to fit more comfortably .

ThoughtWares are physical representations of the relief we yearn for from the pressure of our own thoughts. They are fun and silly. They are tools to aid us in the processing of what we’re thinking, designed as furniture to sit comfortably in our mental home.

ThoughtWares are about us. They’re about you and me, Grayman, and the pain we’re all having trouble sorting through right now. ThoughtWares are a mental retreat, allowing us to both wallow and heal, however much we feeling necessary.

Print out an order form and keep it safe. Relax as much as possible, and take comfort in the fact that ThoughtWares were real for me, and they can be real for you too, as long as you need them.

I am an incredibly curious person. Being in PROD made me grateful to be surrounded by other curious people, and I wanted to inspire that curiosity in others. I began my journey trying to understand the root of curiosity, heavily researching curiosity-driven media, particularly the media we experience in our youth.

I then shifted my research towards media for adults. I strove to understand the similarities between the media of our youth and what we consume as adults, to hopefully be able to bring the two genres closer in experience.

I then began building and prototyping the physical furniture. The main goal of the pieces were to create fun and interesting interactions with furniture, that could spark joy within the user, while also offering a topic of conversation.

I worked on this concept for a while, obsessively prototyping and testing, trying to find the interactions that were the most exciting and memorable to those who experienced them.

Unfortunately, towards the beginning of my creating the final furniture, we we’re all faced with a pandemic. I lost access to the facilities required to finish the project how I had originally imagined, and was forced to find a new opportunity for my work .

Han Sostak

I’m a creator inspired by a million things, that include, but are not limited to: playground equipment, monster truck rallies, dollhouse furniture, edutainment computer games, gashapon machines, and 80’s music videos. But most of all, I think I’m just happy to be here.

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